AI Insights · Timothy · October 2021
Top 5 Top Down Games in Denmark Q3 2021
Discover the performance trends of the top 5 top-down games in Denmark during Q3 2021, with insights on weekly downloads, revenue, and active users.
In Q3 2021, the top 5 top-down games in Denmark displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s trends during this period.
Candy Crush Soda Saga from King showed a consistent weekly revenue trend, peaking at around $39.5K in mid-July and early August. Weekly downloads fluctuated, reaching a high of approximately 1.1K in late July but declining to around 450 by the end of September. Weekly active users also saw a gradual decline from about 18.8K at the start of the quarter to roughly 16.2K by the end.
Solitaire Grand Harvest from Supertreat maintained a steady weekly revenue, peaking at about $29.5K in late July. Weekly downloads were relatively stable, with a slight increase reaching around 395 in mid-September. Weekly active users hovered around the 5.5K mark throughout the quarter, with minor fluctuations.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC experienced a downward trend in weekly revenue, starting at approximately $32.2K at the beginning of the quarter and ending at around $18.5K by the end of September. Weekly downloads saw a decline from about 427 to 229 during the same period. Weekly active users remained relatively stable, ranging between 1.8K and 2.2K.
Brawl Stars from Supercell exhibited a fluctuating weekly revenue trend, peaking at about $32.9K in late June and dropping to around $11.8K by mid-September. Weekly downloads started at approximately 3K and decreased to about 1.6K by the end of the quarter. Weekly active users saw a decline from around 76K at the start to about 66K by the end.
Clash Royale, also by Supercell, demonstrated a relatively stable weekly revenue trend, with a peak of about $32.7K in early July. Weekly downloads varied, peaking at around 2.5K in mid-September. Weekly active users remained consistent, starting at approximately 79.7K and ending at around 82.5K by the end of the quarter.
For additional insights and more detailed data, visit Sensor Tower.